Seven champions thanks to Shroud Mitosis? Yes, please! You’ll want to find cards and artifacts that reference unit subtype and then find ways to maximize that advantage. Speaking of great new mutators, Hivemind is the pinnacle of Wild Mutations’ insanity. ![]() Dangerous Minds includes Hivemind (friendly units count as all subtypes), Levity (enemy units get haste), and Two for One (each time you draft a card, gain a second copy).Choose cards and artifacts with lots of triggered abilities and ride that force multiplier to victory. Highly Reactive is a great new mutator in the Wild Mutations DLC, and No Champion No Problem is a great place to take advantage of it. No Champion No Problem includes Fallen Champion (remove the champion from your starting deck), Luxury in Limbo (additional unit banners appear in Limbo), and Highly Reactive (triggered abilities on friendly units trigger an additional time).Multistrike plus Quick is awesome, and Acid Rain is no sweat for many of your units while it wipes out many early enemies before you even lift a finger. The trick here is taking advantage of the symmetrical effects better than the AI can. Corrosive Cash includes Acid Rain (deal 2 damage to all units after combat), Bleeding Cash (lose 1 gold whenever a friendly unit takes damage), and Strike Hard (all units get Multistrike 1).With the right artifacts and/or Cavern events, True Champion can grant you an incredibly powerful run. It’s certainly no cakewalk but a well-upgraded Dante can be quite powerful, especially if you copy him multiple times. True Champion includes Dante’s Comedy (start with Dante the Deceptive and 3 Dante’s Candle) and Fallen Champion (remove the champion from your starting deck).The following challenges require players to consider additional effects but are typically a little easier than a standard run at Covenant Level 25. You can even put them in the same combinations shown here if you’d like to practice up for ones that sound particularly fun or particularly challenging. If you are looking at this guide for some reason before you’ve reached Covenant Level 25, every one of these modifiers is available for your use, too, thanks to the option to add mutators to any standard run. The tier system is just a rough organization of the challenges based on my own experiences that I hope some players will find helpful. If you have a distinct play style that you use each game and/or you only ever use certain clans, you are likely to find some of these challenges more difficult than listed while you’ll find others easier. ![]() I love the amazing journey of discovery that Monster Train takes us on. I should also note that the categories I’ve created below are based on my experiences and my play style. Expert players who have every mutation down pat should feel free to click that ‘Back’ button as fast as their mouse can carry them. It will prove most beneficial for players who just barely squeaked by their Covenant 25 win and/or players who are not overly familiar with mutations. This guide gives players the details of each of those 20 challenges as well as three general “tiers” of difficulty for tackling them. I imagine this can be absolute bonkers with a good rage build and I was wondering if anyone got some nice screenshots to share.The “Wild Mutations” update released on Jintroduced 15 new endgame challenges to Monster Train, and the "Friends & Foes" update released on Septemintroduced 5 more. It feels like this is one of those interactions that are not totally obvious from the start, but are pretty logical once you have seen it. The run was pretty good overall and seraph ended up getting 1300 damage every time he hit my champ. ![]() I did this a few times during the fight and ended up with roughly 750/800 with 300+ spikes. ![]() By using Adaptive Mutation I wanted to turn her into a big 1/600 Tank, but I got a 301/600 tank instead, because the attack bonus from the artifact still applied but also got carried over to the hp pool. So her stats were something like 600/1 with 300 spikes. Near the end she had like 300 attack and 300 spikes, granting her another 300 attack trough the artifact. I got the Gnarled Root artifact (+1 attack per stack of spikes) and Adaptive Mutation (full heal and switch attack/hp) as well. I was playing Little Icarus (+spikes/attack on slay) with Awoken as second clan. I'm working on completing all expert challenges and I had a really fun run with Little Fade yesterday.
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